![]() The same applies to 3D movement around the table too The 'black glass' makes it hard to see pocket edges too - perhaps a 'Tron Glow' around those would be cool? I suspect you'd have to implement multiple cameras for the 3D game too - because it's very very hard to play pool from a 3D perspective at the best of times!? ![]() For me - the physics feel great (there's imposed deceleration on the balls which a lot of pool sims miss but it's boring waiting for balls to stop moving) and I love the way the balls drop into table - I like the 3D movement 'glyph' too, it's a neat touch.Ĭue movement needs a 'fine tune' option - it's too jumpy as-is. I think the idea of a template is that you get to write the game yourself - there are no 'rules' in the template (which balls to hit/when the game ends) or scoring - thats upto someone else to put them in there. And patterns for designing and writing code that can evolve more quickly and easily, with fewer errors. I'm planning a relatively simple, online, multiplayer game and I'm stumped on what to use for player to player communication. ![]() PHP AJAX Multiplayer Game - Stack Overflow. Multiplayer Pool Game Script Writing 6,6/10 3592votes
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June 2023
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